20/11/2024 | VST3 WiN MAC | 8 MB
Installation
macOS VST3:
Extracts folders from .zip files.
Run the REQUIRED_SETUP command to avoid the first run of theplug-in (software component)A Gatekeeper issue occurs. (If an unknown developer message¹ appears, you may need to right-click > Open)
Copy the .vst3 file to your VST3 folder. By default, it should be located in the user's /Library/Audio/Plug-Ins/VST3 directory.
You can easily navigate to this folder using the Finder's Go menu and Go to Folder option.
Some DAW or VST hosts may need to manually rescan the vst3 folder to display the plugin. ¹
This is because RARE ⁄ DSP is not part of the Apple Developer Program.
Windows VST3:
Extracts folders from .zip files.
Copy the extracted .vst3 directory¹ to your VST3 folder. By default, it should be C:Program FilesCommon FilesVST3
Some DAW or VST hosts may need to manually rescan the vst3 folder to display the plugin.
¹ The .vst3 "folder" file type is part of the latest VST3 bundle format.
Drumclone allows the extraction and modification of high-quality single drums from complex audio sources such as songs, samples, or any recording with perceptible percussive elements.Sound. drumclone comes with models* for precise isolation and re-synthesis of drum sounds, allowing for fast iterative workflows thanks to its sub-second processing times and drag-and-drop user interface. While it can be used for isolation, drumclone's main focus is its sound design capabilities. The ability to mimic one-off percussion noises and adjust their attack, transients, noise components, etc. down to the sample level.
Actual utilization
The use of pre-produced sound or song samples is a common practice in various genres of music production. Drum samples in particular are an essential component, often forming the structural basis of many compositions. With drumclone, it is possible to extract these high-quality drum sounds from existing recordings and subsequently modify them without degrading the sound quality. This approach effectively isolates and transforms drum sounds from pure sine wave percussion to harmonic-rich and distorted drums, while maintaining processing speeds fast enough to visualize the results in real time. Unlike traditional extraction methods, which tend to degrade the quality of the sound through unnatural filtering artifacts and output static audio samples, resynthesis simulates the original timbral characteristics of the drums and allows for creative flexibility by tweaking the underlying formulas using simple user-oriented controls.
skill
1. AnalysisProcessing begins with time and frequency domain analysis of the input. Features are extracted and modeled in the time domain to help detect events and components that correspond to percussion signals in the spectral domain.
2. ExtractionComponents are isolated from inputs using different soft spectral masks tailored to the component type and built around detected events and user-specified envelopes.
3. ResynthesisOnce these audio layers are reconstructed from the spectral domain, dynamic and stereo processing is applied to optimize the output. These filtered layers of percussion components are used as input to the resynthesis process. Each signal is matched using a synthesis technique that accurately represents its pitch and amplitude characteristics.
4 . Mixing + Post-ProcessingThis is accomplished by using different polyphonic or monophonic oscillators (sine waves and bandpass noise) and generating a modulation envelope very similar to the input. After resynthesis, the layers were mixed into a cohesive stereo track. Simple crossfades and predefined curve summation are used in the mix.
Finally, stereo and dynamics processing is applied to the output tracks for a more natural sound and controlled audio levels.
Function:
One-time percussion isolation and resynthesis.
Flexible transients and body shaping with pitch and noise control.
Fine-tuning using sample-level resolution.
The synthetic model avoids typical filter isolation artifacts.
Extremely clear drum output, further processing chains can be applied.
Real-time visualization of each change in the waveform.
Quick drag-and-drop workflow.
Completely offline, no cloud or server involved.
Processing times are sub-second on common hardware.
Multi-segment envelope editor accurately shapes the underlying model.
Low-profile vector UI with data visualization and inline controls.
system requirements
WINDOWS:
Operating system version:
Windows 7/8/10/11 64-bit
Plug-in format:
VST3
MAC:
CPU Architecture:
Compatible with Intel and M-based (ARM) CPUs
Operating system version:
MacOS 10 and higher
Plug-in format:
VST3
Drumclone allows extracting and modifying high-quality single drums sounds from complex audio sources like songs, samples, or any recording with perceptible percussive elements. Drumclone comes with models* to precisely isolate and resynthesize drum sounds, which allows a fast iterative workflow thanks to its sub-second processing times and drag and drop UI. While it works for isolation, drumclone's main focus is it's sound-design capabilities. Being able to imitate one-shot percussive noises and tweaks is a great way to get the most out of your drums. Being able to imitate one-shot percussive noises and tweak their attack, transient, noise component, etc, down to the sample-level.
Real-world usage
The utilization of pre-made sounds or song samples is a prevalent practice across various music production genres. Drum samples, in particular, serve as essential components, often forming the structural foundation of numerous compositions. Drum samples, in particular, serve as essential components, often forming the structural foundation of numerous compositions. Utilizing drumclone, these high-quality drum sounds can be extracted from existing recordings and subsequently modified without any degradation in sound quality.
This methodology can effectively isolate a drum sound and mutate it from pure sine-like percussion, to harmonically rich and distorted drum sounds, while keeping the processing fast enough to visualize the results it in real-time. This methodology can effectively isolate a drum sound and mutate it from pure sine-like percussion, to harmonically rich and distorted drum sounds, while keeping the processing fast enough to visualize the results it in real-time.
Unlike traditional extraction methods, which tend to degrade the quality of the sounds with unnatural filtering artifacts and output static audio samples, resynthesis can model the original timbral characteristics of the drums and allows creative flexibility by tuning the underlying formula with static audio samples. Unlike traditional extraction methods, which tend to degrade the quality of the sounds with unnatural filtering artifacts and output static audio samples, resynthesis can model the original timbral characteristics of the drums and allows creative flexibility by tuning the underlying formula with simple user-facing controls.
Technology
1. Analysis
Features are extracted and modeled in the time domain to aid in detecting events and components corresponding to percussive signals in the spectral domain. Features are extracted and modeled in the time domain to aid in detecting events and components corresponding to percussive signals in the spectral domain.
2. Extraction
Components are isolated from the input using different soft spectral masks tailored to the component type, built around detected events and user- specified envelopes.
3. Resynthesis
Once these audio layers are reconstructed from the spectral domain, dynamics and stereo processing are applied to refine the output.
These filtered percussive component layers serve as the input for the resynthesis process. Each signal is matched using a synthesis technique that Each signal is matched using a synthesis technique that accurately represents their tonal and amplitude characteristics.
4. Mix + post-processing
This is achieved by using different polyphonic or monophonic oscillators (sine and band-passed noise) and generating modulation envelopes that closely resemble the input.
Following resynthesis, the layers are mixed down into a cohesive stereo track. Straightforward cross-fading and summing with predefined curves are Straightforward cross-fading and summing with predefined curves are employed in the mix.
Finally, stereo and dynamics processing are applied to the output track to achieve a more natural sound and controlled audio levels.
Capabilities.
One-shot percussion isolation and resynthesis.
Flexible transient and body sculpting with tone and noise controls.
Fine-tuning with sample-level resolution.
Synthesis models to avoid typical filtering isolation artifacts.
Extremely clear drum sound output for applying further processing chains.
Real-time visualization of every change in the waveform.
Fast drag-and-drop workflow.
Fully offline, no cloud or servers involved.
Sub-second processing times on common hardware.
Multi-segment envelope editors to accurately shape the underlying model.
Low-profile vector UI with data visualization and inline controls.
System requirements
WINDOWS.
OS version.
Windows 7/8/10/11 64 bit
Plugin formats.
VST3
MAC.
CPU Architecture.
Compatible with both Intel and M-based (ARM) CPUs
OS version.
MacOS 10 and higher
Plugin formats.
VST3
Installation
macOS VST3.
Extract the folder from the .zip file.
Run the REQUIRED_SETUP command to avoid Gatekeeper issues when running the plugin for the first time. (Might require Right-click > Open if unknown developer message appears¹)
Copy the .vst3 file to your VST3 folder. By default it should be in your user's /Library/Audio/Plug-Ins/VST3 directory.
You can navigate easily to this folder by using Finder's Go menu and the Go to folder option.
Some DAWs or VST hosts might require a manual re-scan of the vst3 folder for the plugin to appear.
¹ This is due to RARE ⁄ DSP not being part of the Apple Developer Program.
Windows VST3.
Extract the folder from the .zip file.
Copy the extracted .vst3 directory¹ to your VST3 folder. By default it should be C:Program FilesCommon FilesVST3
Some DAWs or VST hosts might require a manual re-scan of the vst3 folder for the plugin to appear.
¹ The .vst3 'folder' file-type is part of the newest VST3 bundle format.
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