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The tutorial is for the full character process, including modeling, sculpting, UV, texturing, real-time hair, rendering, binding, animation and simple real-time effects for the complete set of production process. In this case study, there are also some new approaches compared to other processes. In the modeling section, almost all the models except for the human body low model are made in Zbrush. The hair process is also able to produce very high quality hair effects for real time use in a very short time. Overall, the process further accelerates the MMS production process, and ultimately modifies the offline rendering process, which takes a very long time, to a real-time rendering process, which greatly improves the overall production efficiency and saves lives while ensuring the quality of the final product.
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