Team HCiSO | 16 May 2025 | 924 MB
Installation method:Once opened, drag and drop into Applications to complete the installation.
Max 是一个用于音乐、音频和多媒体的图形环境。二十多年来,Max 一直被表演者、作曲家、艺术家、科学家、教师和学生使用,它是让你的计算机执行反映你个人想法和梦想的操作的方法。
boyfriend
Each object has its own function. max has objects that generate sound waves, represent hardware, or provide interactive UI.
jumper
A jumper connects one object to another. This connection allows the object to share its output with the connected object.
containment
连接拨号盘和滑块等 UI 对象以提供控制值或显示结果。调制、映射和缩放数据以获得合适的结果。
即时创建围绕你构建的软件
• 拖入你自己的音频片段并开始操作它们并连接效果
• 随时使用 MIDI 控制器映射你的补丁程序,以便在工作时开始播放你的创作
Extended Creativity
Max 补丁从空白画布开始,没有任何结构。这使得构建和探索在其他地方因太复杂而无法实现的独特创意变得自然。 Max patcher 会自动扩展以适应您的工作,无论您占用多少空间。
Explore sounds without limits
• 设计一个自定义合成器,其中包含任意数量的振荡器和效果器。
• 以各种方式处理样本,包括时间拉伸和音高变化。
- Use the MC object to build more layered sounds to patch multichannel audio.
Making sounds with gestures
在 Max 中,您可以从头开始构建经典合成器,也可以迷失在拼凑不寻常的声音中。尝试下面的 XY 控件来聆听您可以使用 Max 创建的一些声音。
- You can do a lot with just an oscillator and a filter.
• 添加一些额外的调制,尝试一些更疯狂的东西。
Production of visual music
Max includes full-featured, scalable video and graphicsartifact以及 Jitter。Jitter 针对实时视听工作进行了优化,并且像 Max 中的其他所有功能一样,可以轻松地与音频、测序和调制相结合。
Bringing Max to the World
Max 的 patching 从一张空白画布开始,没有任何结构。这使得构建和探索在其他地方因太复杂而无法实现的独特想法变得很自然。 Max patcher 会自动扩展以适应您的工作,无论您占用多少空间。
Prototyping and evaluation
灵活的硬件访问使 Max 成为原型设计的理想环境。将您的开发板连接到 Max,即可立即访问传感器、旋钮和开关。在开发交互时观察数据流。无数商业产品、艺术装置和舞台表演都依靠 Max 将其流程的各个部分粘合在一起。
Generate audio, video, code
使用 Gen 将经过微调的音频、矩阵数据或纹理处理流程拼凑在一起。Gen 允许您将程序命令与可视化修补相结合,以简化自定义流程的创建。Gen 对象还可以输出源代码以便在需要时在其他地方使用。
扩展 MaxMax
的内置软件包管理器可立即访问 50 多个附加组件,涵盖从计算机视觉到对硬件控制器(包括 Novation、Monome 和 ROLI 控制器)的支持等所有内容。如果您想要的功能在 Max 中不存在,很可能社区中有人已经创建了它。如果没有,您可以使用 C++、NodeJS、Java 或 javascript 自行扩展 Max。
→ RNBO 简介
RNBO 是一个全新的补丁环境,旨在导出具有 Max 音效的软件。您可以
使用同一个补丁创建 Web 体验、硬件音乐设备、音频插件和新的 Max 对象。如果这还不够,RNBO 还会生成可供您随意使用的源代码。
This was made in RNBO
下面的示例是在 RNBO 中修补并导出到 Web Audio 的。RNBO Web Export 还可以轻松访问您的补丁程序的交互元素,并与您的 HTML/javascript 代码无缝集成,以添加丰富的声音体验。
One patch, many targets
A single RNBO patch can export compiled code that runs in multiple defined target contexts, as well as source code that can be integrated into any C++ or Web Audio project.
• 使用 Raspberry Pi 导出功能构建吉他踏板、Eurorack 模块等等
- Run your patch as a VST3 or AudioUnit plugin in any DAW!
- Compile Your Own Standalone, Shareable Max Objects
- Improve performance and load times for Max for Live devices
- Embedding your RNBO sound engine into a website using Web Export
在您修补时听到代码 您
在 RNBO 中修补时听到的声音是生成和编译的代码,它会随着您的更改而更新。此运行代码与您导出的代码相同,因此无论您选择哪个目标,您的工作听起来都会一样。
You'll feel right at home
尽管基于新技术构建,RNBO 仍提供了一个可立即识别的修补环境,其中包含许多来自 Max 的熟悉对象和实践。如果您以前使用过 Max,那么您将立即上手并运行。
受到您在 Max 中喜爱的东西的启发
- Full Gen integration with added event support and interactive UI objects
- Each RNBO object has its own help file, just like in Max.
- You can mix events and signals in patches, just like in Max!
- Defining RNBO Exported Controls Using the param, inport, and outport Objects
- Mixing patching and text-based programming directly in RNBO
• 使用 polyphony 属性轻松使您的补丁、子补丁和抽象复音
What's new in → Max 9?
推出新版本的 Max,它更直接、更透明,并且充满了激发您好奇心的新功能。Max 9 带来了基于 Ableton 的 ABL 库的新音频对象集合、多年来最大的 Jitter 更新、界面改进、重新设计的编码工作流程等等。
→ ABL Objects
Ableton Sound for Max
我们很高兴提供一套使用 Ableton 的 ABL 库为 DSP 创建的 Max 对象。这些对象为 Ableton Live Suite 一些最受欢迎的设备的内部工作原理提供了可修补的接口。无论您是想探索一些狂野的失真效果(abl.device.roar~)还是梦幻般的混响(abl.dsp.shimmer~),ABL 库都能满足您的需求。
Using Code Patching
当您集成基于文本的代码时,Max 中的修补功能更加强大。Max 9 展示了代码集成与修补的全新愿景 – 包括完全重新设计的、快速且现代的 javascript V8 引擎。即使您从未尝试过集成 javascript 和 Max,您也一定会想看看它能带来什么。Codebox
无处不
在使用 codebox 保持流程,它支持直接基于文本的编码以及可视化修补。Codebox 变体为 JS(v8)、Gen(gen、gen~、jit.gl.pix、jit.gen)和 Node for Max 支持,以及字典和 coll 编辑和 OSC 显示。
New V8 Objects for JS
为了在 Max 中访问 javascript V8 的全新性能和兼容性功能,我们引入了 v8、v8ui 和 v8.codebox 对象。借助这些新对象,您可以使用更现代的(ES6+)语言功能,如箭头函数和类型化数组,并且在许多情况下,与标准 js 对象相比,速度有了很大的提升。
Introduction to Jitter Geometry
在 Max 9 中,我们超越了 Jitter Matrix,采用新的方式表示 3D 几何数据,并使用几个新的实时几何对象在 Jitter 中操作和微调 3D 图形。
Enhancing Visual Effects with Jitter FX
新的 jit.fx 图像效果对象库使在 Jitter 中创建交互式视觉效果比以往更加简化。通过易于使用的 Max 界面享受各种实时的基于着色器的流程。
Contained effects:
✓ Color Adjustment and Correction
✓ 风格化图像处理
✓ Distortion and blurring
✓ Mixing and synthesizing
✓ Time delay and time displacement
→ What's New in Jitter
In addition to the exciting new jit.geom object and jit.fx, Max 9 brings exciting new features that enrich Jitter in practical and inspiring ways.
- In-window UI objects
Use the jit.ui object to build kiosk experiences or interact with your patches without leaving fullscreen mode.
- 3D Widgets
Edit your 3D scene directly in Jitter using the updated in-window UI widget.
- Scene Rendering
Max 9 引入了基于 ReSTIR 的全局照明、与顺序无关的透明度、深度排序和新的场景 FX 过程来添加纹理和颗粒。
- Jitter in Production
使用新的“fixed_delta”属性将 Jitter 切换到后期制作和动画模式,适用于 jit.world、jit.mo 和 Jitter 中所有动画驱动的对象。新对象 jit.bang 和 jit.frame 也有助于同步您的流程和渲染。
→ Remote Control
parameter connection
Easily connect UI objects in Max to supported object properties without any jumpers. This is currently supported for all ABL, jit.fx and Gen objects as well as jit.gl.slab. javascript V8 object support can be enabled using the new JS properties API.
OSC Integration
新的全局首选项允许您设置应用程序范围的 OSC 地址和端口设置,并且补丁中所有启用参数的对象都会自动提供给 OSC 消息。param.osc 和 osc.codebox 对象允许您检查 OSC 状态和通信。
→ Improve your mending life
对 Max 环境的周到改进将增强您的修补、播放和探索方式。
- table view
Explore objects in a patch using a list-based interface. Quickly filter, search and edit objects and watch the numbers change.
- syntax coloring
Inspired by our favorite code editor, Max Syntax Coloring makes reading Max patches more comfortable.
• 全局录制按钮
Max 时刻往往转瞬即逝,但现在您可以使用 Max 工具栏中新的全局录制按钮,在此刻从 Max 中捕捉任何音频。
• 预设混合
Connect node objects to presets to easily create an interface that lets you mix and insert presets in 2D space.
Use REPL to command your Patcher
The familiar Max window has a new input field that turns it into a command line interface for patches. This input allows you to send text messages to named objects in the patch, send messages to the application itself, execute javascript, or query documents.
New learning tools
Max 9 的新功能适合自学者、教师和学生
illustration mode
可视化慢动作运行的补丁,以深入了解其实际工作方式。插图模式对于学习和调试都很有用。
Online examples and tutorials
Visit our newonline documentation and learning sites.Find updated Max tutorials, documentation, and examples.
→ More improvements
Max 9 also brings a number of smaller features and improvements that could have a significant impact on your daily tinkering life.
✓ Object macros allow the use of js/v8, jit.gl.slab, and other generic objects with specific source files as named objects
✓ 基于 EBU R 128 的新响度~对象 ✓ 波形
~和函数的视觉更新 ✓
新的 hid 对象比 hi 支持与 HID 硬件更强大的交互
✓ 改进了左侧工具栏中的媒体和文件浏览功能
✓ Access the jit.gl.slab parameter as an object property.
✓ The clue display on the bottom toolbar provides links to related documents
✓ CPU/FPS displayed on the right toolbar
✓ Multi-Channel Meter on the Toolbar Volume Control.
✓ 重新组织并更易于导航的“首选项”窗口
✓ 修补边距在修补程序窗口边缘编辑时提供额外的空间
✓ Capture content with the new patch window aspect ratio feature
Supported operating systems:
- macOS 11.0 or later
- Apple Silicon or Intel Core processor
Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.
OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.
PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.
CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.
Create Software Built Around You, In the Moment
- Drag in your own audio clips and start manipulating them and connecting effects
- Map your patcher with MIDI controllers as you go to start playing with your creation while you work
Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Explore Sound without Limits
- Design a custom synthesizer with as many oscillators and effects as you wish.
- Manipulate samples in every way, including timestretch and pitch shifting.
- Build up more layered sounds using MC objects to patch multichannel audio.
Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
- You can do a lot with just a single oscillator and a filter.
- Add some extra modulation and try something a little more wild.
Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.
Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.
Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes.
Extended Max
Max's built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for Max's built-in Package Manager provides immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn't exist in Max, chances are someone in the community has created it. And if they haven't, you can extend Max yourself using C++, NodeJS, Java, or javascript.
→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.
Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that's not enough, RNBO generates source code that you can use however you want. generates source code that you can use however you want.
This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher's interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences. elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.
One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project. project.
- Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
- Run your patch in any DAW as a VST3 or AudioUnit Plugin
- Compile your own self-contained, shareable Max object
- Increase performance and loading times of your Max for Live devices
- Embed your RNBO sound engine into a website using Web Export
Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.
You'll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. 've used Max before, you'll be up and running in no time.
Inspired by What You Love in Max
- Full Gen integration, with the addition of event support and interactive UI objects
- Every RNBO object has its own help file, just like in Max
- Events and signals can be mixed in the patcher, just like in Max
- Use param, inport, and outport objects to define the controls for your RNBO export.
- Mix patching and text-based programming directly in RNBO
- Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute
→ What's new in Max 9?
Introducing a new version of Max that is more direct, more transparent, and full of inspiring new features that will spark your curiosity. Max 9 brings a new collection of audio objects based on Ableton's ABL library, the biggest Jitter update in years, interface improvements, reinvented audio objects, and a new version of Max. collection of audio objects based on Ableton's ABL library, the biggest Jitter update in years, interface improvements, reinvented interface improvements, reinvented coding workflows - and much more.
→ The ABL Objects
Ableton Sound for Max
We're excited to offer a suite of Max objects created with Ableton's ABL library for DSP. These objects offer a patchable interface to the internal workings of some of Ableton Live Suite's most popular devices. Whether you're looking to explore Whether you're looking to explore some wild distortion effects (abl.device.roar~) or dreamy reverbs (abl.dsp.shimmer~), the ABL library has got you covered.
Patching with Code
Patching in Max is even more powerful when you integrate text-based code. Max 9 presents a new vision of code integration with patching - including a fully reinvented fast and modern javascript V8 engine. Max 9 presents a new vision of code integration with patching - including a fully reinvented, fast and modern javascript V8 engine. Even if you've never tried integrating javascript and Max, you Even if you've never tried integrating javascript and Max, you 'll definitely want to check out what is possible.
Codebox Everywhere
Stay in the flow with codebox, which enables direct text-based coding alongside visual patching. Codebox variants provide support for JS (v8), Gen (gen, gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display. gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display.
New V8 Objects for JS
To access the new performance and compatibility features of javascript V8 in Max, we've introduced the v8, v8ui, and v8.codebox objects. With these new objects, you can make use of more modern (ES6+) language features like arrow functions and typed arrays, and in many cases enjoy a big speed improvement over the standard js object.
Introducing Jitter Geometry
In Max 9, we're going beyond the Jitter Matrix with a new way to represent 3D geometry data and several new realtime geometry objects to manipulate and fine-tune your 3D graphics in Jitter.
Enhanced Visuals with Jitter FX
The new jit.fx library of image effect objects makes creating interactive visual effects in Jitter more streamlined than ever. Enjoy a full range of Enjoy a full range of realtime, shader-based processes with an easy-to-use Max interface.
Included Effects.
✓ Color adjustments and corrections
✓ Stylized image manipulations
✓ Distortions and Blurs
✓ Blending and Compositing
✓ Time delay and temporal displacement
→ New in Jitter
In addition to the exciting new jit.geom objects and jit.fx, Max 9 brings exciting new additions that enrich Jitter in both practical and inspiring ways.
- In-Window UI Objects
Use jit.ui objects to build kiosk experiences or interact with your patch without leaving fullscreen mode.
- 3D Widgets
Directly edit your 3D scenes in Jitter with updated, in-window UI widgets.
- Scene Rendering
Max 9 introduces ReSTIR-based global illumination, order-independent transparency, depth-sorting, and new scene FX passes to add texture and grain.
- Jitter in Production
Switch Jitter into post-production and animation mode with new "fixed_delta" attribute for jit.world, jit.mo, and all animation-driven objects in Jitter. New objects jit.bang and jit.frame also help in syncronizing your processes with rendering.
→ Remote Control
Parameter Connect
Easily connect UI objects in Max to supported object attributes without any patchcords. This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab. This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab. javascript V8 object support can be enabled by using the new JS attribute API.
OSC Integration
A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages. A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages.
→ Improving Your Patching Life
Thoughtful improvements to the Max environment that will enhance the way you patch, play, and explore.
- List View
Explore the objects in your patch with a list-based interface. Rapidly filter, search, and edit objects, and watch the numbers change.
- Syntax Coloring
Inspired by our favorite code editors, Max syntax coloring makes it much more comfortable to read Max patches.
- Global Record Button
Max moments are often fleeting, but now you can capture any audio from Max, in the moment, with the new Global Record Button in the Max Toolbar.
- Preset Mixing
Connect a nodes object to preset to easily create an interface that lets you mix and interpolate presets across a 2D space.
Command Your Patcher with REPL
The familiar Max Window has a new input field that turns it into a command-line interface to your patch. This input allows you to send text messages to named objects in your patch, send messages to the application itself, execute javascript, or query the documentation.
New Tools for Learning
New Max 9 features for self-learners, teachers, and students alike
Illustration Mode
Visualize your patch running in slow motion to gain insight into how it's actually working. Illustration Mode is useful for both learning and debugging.
Examples and Tutorials Online
Visit our new online documentation and learning site to find updated Max Tutorials, Documentation, and Examples.
→ Even More Improvements
Max 9 also brings many smaller features and improvements that will likely have a big impact on your daily patching life.
✓ Object Macros enable the use of js/v8, jit.gl.slab, and other generic objects with specific source code files as named objects
✓ New loudness~ object based on EBU R 128
✓ Visual updates to waveform~ and function
✓ New hid object supports more robust interactions with HID hardware than hi
✓ Improved media and file browsing in left toolbar
✓ Access jit.gl.slab params as object attributes.
✓ Clue display on bottom toolbar provides links to relevant documentation
✓ CPU/FPS display on right toolbar
✓ Multichannel meters on toolbar volume control.
✓ Reorganized and easier to navigate Preferences window
✓ Patching Margin provides extra space while editing at the edges of a patcher window
✓ Capture your content with a new patcher window aspect ratio feature
Supported Operation System.
- macOS 11.0 or later
- Apple Silicon or Intel Core processor
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