[古罗马的号角鼓声音源]Silence+Other Sounds Maleventum Pompeii [KONTAKT](6.3Gb)

[古罗马的号角鼓声音源]Silence+Other Sounds Maleventum Pompeii [KONTAKT](6.3Gb)插图

P2P | 19 December 2024 | 6.3 GB

ALEVENTUM POMPEII – 古罗马的号角和鼓我们与制作人和古代乐器专家 Francesco Landucci 合作,在意大利 Cecina 考古遗址的原始罗马蓄水池中录制了大量的号角和鼓。

大多数乐器都使用近距离和室内麦克风进行捕获,以提供从更亲密、呼吸更响亮的声音混合/切换到更令人回味的声音的灵活性。

Maleventum Pompeii 具有以下原始乐器:

– 号角:Roman Cornu, Lituus, Roman Tuba, Aulos, 各种大小和类型的山羊动物角– 长笛、口哨和排笛(syrinx)
– 鼓和打击乐:定音鼓、Tintinnabula、Crotala、Sistrum
– 武器:剑、长矛、金属、头盔

凭借 15 种精心制作的 Kontakt 乐器,Maleventum Pompeii 提供了广泛的作曲可能性,从可演奏的圆号独奏乐器到令人回味的圆号层次,从战号声音设计乐器到乐句、打击乐循环和一次性。

遵循广受赞誉的 Maleventum 1 和 Maleventum 2 的概念和传统,Maleventum Pompeii 中的乐器立即让人想起古代战场的场景、庄严的异教仪式,其声音调色板从北方的凝胶色到地中海的温暖土地。

Maleventum Pompeii 适合电视、电影、游戏作曲家和声音设计师,他们正在寻找一种基于稀有且精心录制的圆号和鼓乐器的独一无二的乐器,以立即营造“黑暗时代”和“古老”的氛围。它特别适合史诗类型,特别是奇幻和黑暗时代的电影,但它的多功能性使其也适用于后恐怖、惊悚、电子和环境音乐。

Horns Layers 是可演奏的、兼容 MPE 的乐器,它结合了 4 种不同的圆号、长笛和设计图层,总共有 79 种可用声音。每个图层都可以通过直观的 GUI 独立编辑(音量、声像、音量包络、滤波器和 LFO)。

通过使用直观的 Map 面板,可以快速将控制参数分配给任何 MIDI 通道,甚至可以为 MPE 配置乐器。Vocal Layers 具有基于 24 个 IR 的卷积混响部分,包括原声混响、数字混响和实验混响。

Maleventum Pompeii 中的 2 个战号建造器是声音设计工具,可让您创建自己的可播放战号声音。它基于 3 个号角层(2 个有机 + 1 个设计)的堆栈,您可以独立组合和操作。

通过设置近距离/房间麦克风的平衡和释放时间,War Horn Builders 可以产生几乎无穷无尽的声音组合。

Maleventum Pompeii拥有4种独奏乐器:Aulos(无人机层和独奏,不同的型号),Lituus Ritual Solo和Roman Tuba,提供不同的动作和连奏选项。

作为乐句乐器的 SFX 号角都是基于一个 one shot 样本播放器 ,从残酷、低端的战争召唤到丰富而复杂的乐句。乐句工具包括:

– Roman Cornu
– Aulos
– 长笛
– 口哨
– 排笛 (syrinx)

所有这些乐器都对任何参数(音量、音高、低通滤波器、高通滤波器、LFO 和音量包络、直线/反向播放)进行每个采样的控制,并且可以通过使用 ‘设置全局控制’ 窗口来全局控制任何参数。

打击乐循环乐器分为大鼓循环(定音鼓)、小打击和摇摆式循环(Crotala、Tintinnabula、Sistrum)和武器循环(长矛、剑、盾、锁链等)。三个打击乐层可以通过多种方式组合,创造出有趣的节奏组合,并立即唤起古代战鼓的声音。

Percussion One Shots 乐器基于类似的结构(大鼓、小鼓和武器)。大鼓是多采样的(力度),而其他的则是简单的一次性鼓。

需要完整版 Kontakt 6.6.1(或更高版本)!

MALEVENTUM POMPEII – Horns and Drums of ancient Rome
We have collaborated with producer and ancient instruments expert Francesco Landucci to record a vast array of horns and drums in an original Roman water cistern environment, at the archeological site of Cecina Italy.

Most of the instruments have been captured with both close and room microphones, to provide the flexibility to blend/switch from a more intimate, breathy sound to a more evocative one.

Maleventum Pompeii features the following original instruments:

– Horns : Roman Cornu, Lituus, Roman Tuba, Aulos, goat animal horns of various sizes and typologies
– Flutes , whistles and pan-flutes (syrinx)
– Drums & Percussions: Timpana, Tintinnabula, Crotala, Sistrum
– Weapons : swords, spears, metals, helmets

With the 15 meticulously crafted Kontakt instruments, Maleventum Pompeii allows a wide range of composition possibilities, from playable solo horns instruments to evocative horns layers, from war horns sound design instruments to phrases, percussion loops and one-shots.

Following the concept and tradition of the acclaimed Maleventum 1 and Maleventum 2, the instruments in Maleventum Pompeii instantly evoke scenes of ancient battlefields, solemn pagan rituals, with a sonic palette ranging from the gelid colors of the norths to the warm lands of the Mediterraneum.

Maleventum Pompeii is for TV, film , game composers and sound designers looking for a one of a kind instrument based on rare and meticulously recorded horns and drums instruments , to immediately set a ‘dark age’ and ‘ancient’ mood. It fits particularly well the epic genre, with specific regard to fantasy and dark age movies, but its versatility makes it useful also for post-horror, thriller, electronic and ambient music.

Horns Layers is playable, MPE compatible instrument which combines 4 different horns, flutes and designed layers from a total of 79 available voices. Each layer can be edited independently (Volume, Pan, Volume Envelope, Filters and LFO) via the intuitive GUI.

By using the intuitive Map panel, it is possible to quickly assign the control parameters to any MIDI Channel, and even configure the instrument for MPE. Vocal Layers feature a Convolution Reverb section based on 24 IRs, including Acoustic Reverbs, Digital Reverbs and Experimental Reverbs.

The 2 War Horn builders in Maleventum Pompeii are sound design instruments that allow you to create your own playable war horns sounds. It’s based on a stack of 3 horn layers (2 organic + 1 designed) that you can combine and manipulate independently.

By setting the close/room microphones balance and the release time, the War Horn Builders can generate a virtually endless combination of sounds.

Maleventum Pompeii features 4 solo instruments: Aulos (drone layers & solo, different models), Lituus Ritual Solo and Roman Tuba, offering different articulations and legato options.

Both the SFX horns as the phrases instruments are based on a one shot sample player , ranging from brutal, low-end war calls to rich and intricate phrases. The phrases instruments include:

– Roman Cornu
– Aulos
– Flutes
– Whistles
– Pan Flute (syrinx)

All these instruments feature a per-sample control on any parameter (Volume, Pitch, Low Pass Filter, High Pass Filter, LFO and Volume Envelope, Straight/Reverse play), plus the possibility to globally control any parameter by using the ‘Set Global Controls’ window.

The Percussion Loops instruments is divided in big drums Loops (Timpana), small percussion & shaker-esque loops (Crotala, Tintinnabula, Sistrum) and Weapons Loops (spears, swords, shields, chains etc). The three percussive layers can be combined in many ways to create interesting rhythmic combinations and instantly evoke the sound of ancient war drums.

The Percussion One Shots instrument is based on a similar structure (Big Drums, Small Drums and Weapons). The big drums are multi-sampled (velocity), whereas the others are simple one-shots.

Requires the FULL version of Kontakt 6.6.1 (or above)!

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