[Tsugi游戏影视音频设计工具包]Tsugi-Studios BUNDLE 2023.07.05 [WiN](659.38MB)



[Tsugi游戏影视音频设计工具包]Tsugi-Studios BUNDLE 2023.07.05 [WiN](659.38MB)插图

P2P | 05 July 2023 | 659.38 MB

安装方法:

解压缩(其中“DSP Motion”需将“Icons.rar”文件解压到应用程序目录之外的文件夹中。)
运行。
应用程序将警告您有错误。只需单击继续。

Tsugi 为游戏开发、电影创作、动画、音频后期制作、产品设计和嵌入式设备(玩具、机器人、车辆等)提供程序音频解决方案。

列表:

Tsugi-Studios DSP Action v1.1 WiN
Tsugi-Studios DSP Sci-Fi v1.1 WiN
Tsugi-Studios GameSynth Tool v2022.1 WiN
Tsugi-Studios AudioBot v1.1 WiN
Tsugi-Studios DSP Motion v1.3 WiN
Tsugi-Studios DSP Anime v1.2 WiN
Tsugi-Studios Alto Studio v4 WiN

Tsugi-Studios DSP 操作

选择一种动作类型(打破、敲击、刮擦等)、声音发生器(金属、玻璃、引擎等),调整参数,然后简单地绘制您的声音效果!生成的声音可以保存为 Wave 文件,并在任何创意工具中使用。在绘图时,会评估鼠标(或触笔)的位置和速度,以生成与您的动作完美匹配的声音效果。此外,与图形触发器的交互允许创建无限的声音变化。交叉线和输入形状将开始新的声音或转换现有的声音。例如,这可用于将小碎片添加到较大的破碎对象的声音中。得益于我们独特的程序音频引擎,所有声音都可以根据您的项目进行完全自定义,如果动作的持续时间发生变化,您可以生成新的声音,而不会出现任何常见的时间拉伸伪影。

Tsugi-Studios DSP 科幻

DSP Sci-Fi 生成由专业声音设计师精心打造的高品质声音。这些声音是完全可定制的,以完美地适应您的项目,这要归功于我们独特的程序音频引擎。DSP Sci-Fi 的价格仅为专业声音库的一小部分,无需大量磁盘空间。

所有科幻小说的声音

环境舰桥、船员宿舍、发动机室、机库湾、芯片市场、未来城市、银河神庙、外星人蜂巢、离子风暴、流星雨、行星生物群落、太空无人机。
接口 确认/取消、选择/单击、缩放/滑动、转换、面板、干扰、莫尔斯信号、雷达、声纳、遥测、警报、充电。
生命形式 外星语言、空灵生物、昆虫、怪物咆哮、捕食者、寄生虫、变种人、沼泽生物、毛茸茸的生物、太空小动物、控制论生命、纳米机器人。
机制 机器人、探测器、机器人、伺服电机、气闸、排气、通风、嗡嗡声、等离子束、传送器、治疗罐、损坏的装置。
车辆 战列巡洋舰、太空战斗机、飞车、运输船、飞行车、巡逻车、超级高铁、火箭、漫游者、驾驶舱内饰、超空间跳跃、着陆。
武器 冲击波、光刃、宇宙飞船激光、盾牌、手枪、步枪、霰弹枪、金属冲击、爆炸、火箭发射器、热能手榴弹、火焰喷射器。

Tsugi-Studios GameSynth 工具

GameSynth 是一种革命性的声音设计工具,它使用程序音频的最新进展来帮助您创建令人惊叹的声音效果。它提供了许多针对游戏、动画和电影制作的独特功能,例如自动生成声音变化。当与 GameSynth 运行时引擎(单独出售)结合使用时,它可以作为强大的音频中间件集成到您的游戏中;在节省内存的同时,消除重复和增加音频交互性的完美解决方案。

Tsugi-Studios 音频机器人

支持最常见的文件格式:Wave(包括广播波)、AIFF、MP3、Ogg Vorbis、Flac …
读取和保留元数据。
导入/导出文件列表(拖放、文本文件、Excel 文件……
对目录使用过滤器(基于音频文件特征、上次修改日期、大小……
检测重复项并在需要时将其删除。
波形可视化和回放。
在目录上设置侦听器,以便在添加或修改文件时自动处理文件。
可以为专有格式编写自定义导入插件
裁剪、填充、标准化、淡入和淡出、删除最安静的部分等内部功能……
VST 增效工具托管,因此您可以使用自己喜欢的效果。
VAMP 增效工具主机执行声音分析。
创建插件处理链。
可以根据特定需求编写自定义处理插件。
64 位处理,多线程。适应您的内核和硬件线程数。
如果需要,可以在多个会话中完成大型批处理操作。
允许在批处理会话之前/之后(甚至在每次文件处理之前/之后)自定义命令。
命令行版本可用于轻松集成到您的音频管道中。
允许复杂的重命名方案。
位深、通道、采样率和格式转换。
自动注入或剥离元数据。
包含有关数据、时间、错误等详细信息的完整报告……
还可以将结果导出为 Excel 文件、HTML 或 PDF,其中包含统计数据和图表。
从 CRI 中间件导出到游戏音频中间件,例如 AudioKinetic 的 Wwise、Firelight Technologies 的 FMOD 或 ADX2。
将文件信息导出为 XML 或 Excel。
终止或错误的通知选项:电子邮件、声音、推文……
自动生成允许浏览音频文件的 HTML5 兼容网站。
将文件夹或文件列表导出为带有图片的 PDF(样本目录)。
可以为专有格式编写自定义导出插件。

Tsugi-Studios DSP Motion

DSP Motion 使动画设计师、动画师、声音艺术家和游戏开发人员能够轻松地为动画徽标、角色动画、视觉效果、用户界面等创建音效。选择一种运动类型(旋转、变换等)、一种音频风格(火、电、有机等),调整参数,然后简单地绘制您的声音效果!生成的声音可以保存为 Wave 文件,并在任何创意工具中使用。在绘图时,会评估鼠标或触控笔的位置、移动速度、旋转角度和其他属性,以生成与您的动作完美匹配的声音效果。得益于我们独特的程序音频引擎,声音可以完全根据您的项目进行自定义,如果运动的持续时间发生变化,您可以拉伸或压缩声音而不会产生任何伪影。

Tsugi-Studios DSP 动画

在其有趣的界面下,DSP Anime 使用先进的数学模型来生成声音。由于它不依赖于固定的录音,因此只需调整滑块即可自定义其声音以完美满足您的需求。生成理想的声音后,您可以将其保存为 Wave 文件,并在所有项目中自由使用它!使用 DSP Anime,您可以轻松地为多种类型的项目创建音效;从游戏到视觉小说,从动画到视频。

Tsugi-Studios Alto 工作室

现代游戏在本地化时附带数千句对话台词。如何确保所有这些文件都采用正确的格式、正确的级别、正确的持续时间并且所有语言都没有遗漏任何内容手动检查数千条录音既耗时又容易出错,即使并非不可能。Alto 会分析您的本地化对话文件,并将其与参考文件进行比较,报告任何错误并在需要时进行修复。让 Alto 完成工作,并以前所未有的速度提供最高质量的本地化对话!

Tsugi offers procedural audio solutions for game development, movie creation, animation, audio post-production, product design and embedded devices (toys, robots, vehicles, etc.).

List:

Tsugi-Studios DSP Action v1.1 WiN
Tsugi-Studios DSP Sci-Fi v1.1 WiN
Tsugi-Studios GameSynth Tool v2022.1 WiN
Tsugi-Studios AudioBot v1.1 WiN
Tsugi-Studios DSP Motion v1.3 WiN
Tsugi-Studios DSP Anime v1.2 WiN
Tsugi-Studios Alto Studio v4 WiN

Tsugi-Studios DSP Action

Select a type of action (break, hit, scrape…), a sound generator (metal, glass, engine…), adjust the parameters, and simply draw your sound effects! The generated sounds can be saved as wave files and used in any creative tool. While drawing, the position and speed of the mouse (or stylus) are evaluated to generate a sound effect that perfectly matches your movements. Moreover, interactions with graphic triggers allow for the creation of an infinity of sound variations. Crossing lines and entering shapes will start new sounds or transform existing ones. This can be used to add small debris to the sound of a bigger, breaking object for instance. Thanks to our unique procedural audio engine, all the sounds are fully customizable for your project and, and if the duration of the action changes, you can generate a new sound without any of the usual artifacts of time-stretching.

Tsugi-Studios DSP Sci-Fi

DSP Sci-Fi generates high-quality sounds, crafted by professional sound designers. These sounds are fully customizable to fit perfectly in your project, thanks to our unique procedural audio engine. DSP Sci-Fi is available at a fraction of the price of a professional sound library, without requiring a large amount of disk space.

ALL THE SOUNDS OF SCIENCE-FICTION

AMBIENCES Bridge, Crew Quarters, Engine Room, Hangar Bay, Chip Market, Futuristic City, Galactic Temple, Alien Hive, Ion Storm, Meteor Shower, Planet Biome, Space Drones.
INTERFACES Confirm/Cancel, Select/Click, Zoom/Swipe, Transition, Panel, Interference, Morse Signal, Radar, Sonar, Telemetry, Alarm, Charging Up.
LIFEFORMS Alien Language, Ethereal Beings, Insectoid, Monster Growl, Predator, Parasite, Mutant, Swamp Creature, Furry Creature, Space Critter, Cybernetic Life, Nanobots.
MECHANISMS Droid, Probe, Robot, Servo Motor, Airlock, Exhaust, Ventilation, Buzzing, Plasma Beam, Teleporter, Healing Tank, Broken Device.
VEHICLES Battle Cruiser, Space Fighter, Speeder Bike, Transport Ship, Flying Car, Patrol Car, Hyperloop, Rocket, Rover, Cockpit Interior, Hyperspace Jump, Landing.
WEAPONS Blaster, Lightblade, Spaceship Laser, Shield, Handgun, Rifle, Shotgun, Metal Impact, Explosion, Rocket Launcher, Thermal Grenade, Flamethrower.

Tsugi-Studios GameSynth Tool

GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game, animation, and movie production, like the automatic generation of sound variations. When coupled with the GameSynth run-time engine (sold separately), it can be integrated to your game as a powerful audio middleware; the perfect solution to fight repetition and increase audio interactivity while saving memory.

Tsugi-Studios AudioBot

Supports most common file formats: Wave (including broadcast wave), AIFF, MP3, Ogg Vorbis, Flac …
Reads and preserves metadata.
Imports / exports list of files (drag and drop, text files, Excel files…).
Uses filters on directories (based on audio file characteristics, last modification date, size…).
Detects duplicates and removes them if needed.
Waveform visualization and playback.
Sets watchers on directories, so files are automatically processed when added or modified.
Possibility to write custom import plug-ins for proprietary formats.
Internal functions to crop, pad, normalize, fade in and out, remove quietest parts etc…
VST plug-ins host, so you can use your favourite effects.
VAMP plug-ins host to perform sound analyses.
Creation of plug-in processing chains.
Possibility to write custom processing plug-ins for specific needs.
64-bit processing, multithreaded. Adapts to your number of cores and hardware threads.
Can complete large batch processing operations in several sessions if needed.
Allows custom commands before / after a batch processing session (or even before / after each file processing).
Command line version available for easy integration in your audio pipeline.
Allows for complex renaming schemes.
Bit-depth, channel, sample rate and format conversions.
Automatic injection or stripping of metadata.
Full reporting with details about data, timings, errors etc…
Can also export results as Excel file, HTML or PDF with stats and charts.
Exports to game audio middleware such as AudioKinetic’s Wwise, Firelight Technologies’ FMOD or ADX2 from CRI Middleware.
Exports file information to XML or Excel.
Notification options for termination or errors: email, sound, tweet…
Automatically generates HTML5-compatible web sites that allow the browsing of the audio files.
Exports folders or list of files as PDFs with pictures (sample catalogues).
Possibility to write custom export plug-ins for proprietary formats.

Tsugi-Studios DSP Motion

DSP Motion allows motion designers, animators, sound artists and game developers to easily create sound effects for animated logos, character animations, visual effects, user interfaces and more. Select a type of motion (rotation, transformation…) , an audio style (fire, electricity, organic…) , adjust the parameters, and simply draw your sound effect! Generated sounds can be saved as wave files and used in any creative tool. While drawing, the position of the mouse or stylus, the speed of your movement, the rotation angle and other properties are evaluated to generate a sound effect that perfectly matches your motion. Thanks to our unique procedural audio engine, the sound is fully customizable for your project and, if the duration of the motion changes, you can stretch or compress your sound without any artifacts.

Tsugi-Studios DSP Anime

Under its playful interface, DSP Anime uses advanced mathematical models to generate sounds. As it does not rely on fixed recordings, its sounds can be customized to perfectly match your needs, simply by adjusting the sliders. Once the ideal sound is generated, you can save it as a wave file and use it freely in all your projects! With DSP Anime, you can easily create sound effects for many types of projects; from games to visual novels and from animations to videos.

Tsugi-Studios Alto Studio

Modern games ship with thousands of dialogue lines when localized. How to make sure that all these files are in the right format, at the right level, have the correct duration and that nothing is missing, in all languages Checking thousands of recordings manually is time-consuming and error-prone, when not impossible. Alto analyzes your localized dialogue files and compares them with the reference files, reporting any mistakes and fixing them if needed. Let Alto do the work and deliver localized dialogue of the highest quality, faster than ever!

Installation:

Unzip;
Run.
The application will warn you of an error. Just click continue.

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