FANTASTiC | 14 September 2025 | 425 MB
在这个视频里,我会讲解如何开始制作声音,从零开始构建声音背后的思考过程,以及如何从声音设计流程过渡到创作流程,以便能够处理滴答声,而不是永远卡在8小节循环里。
如果你们愿意,也可以下载这个项目!
我唯一使用的第三方插件是用于分离器的Ozone 5 Imager,但你们或许可以用多频段动态插件来替换它,然后单独处理每个频段。如果你们需要任何设置方面的帮助,请告诉我。
此外,我还使用了VolumeShaper3作为侧链和声音中的音量自动化,但这不是必需的,你们也可以用ShaperBox来替换它。
很想知道你们对这个插件的看法!希望你们喜欢。
In this video I go over how to start making sounds, what’s the thought process behind building sounds from scratch and then how to transition out of the sound design process into the writing process to be able to work on drops and not get stuck in the 8bar loop forever.
You guys can also download the project if you want!
I think the only third party plugin that I’m using is the Ozone 5 Imager for the splitter, but you guys can probably replace that with multiband dynamics and just solo each respective band, if you need any help setting this up please let me know.
Also VolumeShaper3 for my sidechain and for the volume automation in the sound but it’s not really mandatory, you guys can also replace that with ShaperBox as well.
Would love to know what you guys think about this one! Hope you enjoy
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