TEAM HCiSO | 15 July 2024 | 938.77 MB
Max is a graphical environment for music, audio and multimedia. Used by performers, composers, artists, scientists, teachers, and students for more than two decades, Max is a way for your computer to reflect your personal ideas and dreams.
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Each object has its own function. max has objects that generate sound waves, represent hardware, or provide interactive UI.
jumper
A jumper connects one object to another. This connection allows the object to share its output with the connected object.
containment
Connect UI objects such as dials and sliders to provide control values or display results. Modulate, map, and scale data to get the right results.
Instantly create software that is centered around you
- Drag in your own audio clips and start manipulating them and connecting the effects
- Map your patches anytime with a MIDI controller and start playing your creations while you work!
Extended Creativity
Max patches start with a blank canvas and no structure. This makes it natural to build and explore unique ideas that can't be realized anywhere else. Max Patch automatically scales to fit your work, no matter how much space you take up.
Explore sounds without limits
- Design a custom synthesizer with any number of oscillators and effects.
- Manipulate samples in a variety of ways, including time stretching and pitch changes.
- Use MC objects to build more layered sounds to patch multichannel audio. Build more layered sounds to patch multichannel audio with the
Gesture Production Sound
In Max, you can build classic synthesizers from scratch or get lost in piecing together unusual sounds. Try the XY controls below to hear some of the sounds you can create with Max.
- You can do a lot with just an oscillator and a filter.
- Add some extra modulation and try something a little crazier.
Production of visual music
Max includes full-featured, scalable video and graphics with JitterartifactJitter is optimized for real-time audiovisual work and is as easy to integrate with audio, sequencing, and modulation as everything else in Max.
Bringing Max to the World
Max patches start from a blank canvas with no structure. This makes it natural to build and explore unique ideas that would be too complex to realize elsewhere. No matter how much space you take up, Max patcher automatically scales to fit your work as it grows.
Prototyping and evaluation
Flexible access to hardware makes Max the ideal environment for prototyping. Connect your development board to Max for instant access to sensors, knobs, and switches. Observe data flow as you develop interactions. Countless commercial products, art installations, and stage shows rely on Max to glue all parts of their process together.
Generate audio, video, code
Use Gen to piece together fine-tuned audio, matrix data, or texturing processes.Gen lets you combine procedural commands with visual tinkering to simplify the creation of custom processes.Gen objects can also be exported to source code for use elsewhere when needed.
Extension Max
Max's built-in package manager provides instant access to more than 50 add-ons covering everything from computer vision to support for hardware controllers, including Novation, Monome, and ROLI controllers. If the feature you want doesn't exist in Max, chances are someone in the community has already created it. If they haven't, you can extend Max yourself using C++, NodeJS, Java, or javascript.
→ Introduction to RNBO
RNBO is a new patched environment designed to export software with Max sound.
Use the same patch to create web experiences, hardware music devices, audio plug-ins, and new Max objects. And when that's not enough, RNBO generates source code that you can use however you want.
This was made in RNBO
The example below was patched in RNBO and exported to Web Audio.RNBO Web Export also provides easy access to the interactive elements of your patches and seamlessly integrates with your HTML/javascript code to add a rich sound experience.
One patch, many targets
A single RNBO patch can export compiled code that runs in multiple defined target contexts, as well as source code that you can integrate into any C++ or Web Audio project.
- Building Guitar Pedals, Eurorack Modules, and More with Raspberry Pi Export
- Run your patch as a VST3 or AudioUnit plugin in any DAW!
- Compile Your Own Standalone, Shareable Max Objects
- Improve performance and load times for Max for Live devices
- Embedding your RNBO sound engine into a website using Web Export
Hear the code when you fix it.
The sound you hear when patching in RNBO is generated and compiled code that updates as you make changes. This running code is the same as the code you exported, so your work will sound the same no matter which target you choose.
You'll feel right at home
Although built on new technology, RNBO provides an immediately recognizable patching environment with many familiar objects and practices from Max. If you've used Max before, you'll be up and running in no time.
Be inspired by your favorite content in Max!
- Full Gen integration with added event support and interactive UI objects
- Each RNBO object has its own help file, just like in Max.
- You can mix events and signals in patches, just like in Max!
- Use the param, inport, and outport objects to define the controls for an RNBO export.
- Mixing patching and text-based programming directly in RNBO
- Easily make your patches, sub-patches, and abstracts polyphonic using the polyphony attribute
Supported operating systems:
- macOS 11.0 or later
- Apple Silicon or Intel Core processor
Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.
OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.
PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.
CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.
Create Software Built Around You, In the Moment
- Drag in your own audio clips and start manipulating them and connecting effects
- Map your patcher with MIDI controllers as you go to start playing with your creation while you work
Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Explore Sound without Limits
- Design a custom synthesizer with as many oscillators and effects as you wish.
- Manipulate samples in every way, including timestretch and pitch shifting.
- Build up more layered sounds using MC objects to patch multichannel audio.
Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
- You can do a lot with just a single oscillator and a filter.
- Add some extra modulation and try something a little more wild.
Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.
Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.
Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes.
Extended Max
Max's built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for Max's built-in Package Manager provides immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn't exist in Max, chances are someone in the community has created it. And if they haven't, you can extend Max yourself using C++, NodeJS, Java, or javascript.
→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.
Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that's not enough, RNBO generates source code that you can use however you want. generates source code that you can use however you want.
This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher's interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences. elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.
One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project. project.
- Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
- Run your patch in any DAW as a VST3 or AudioUnit Plugin
- Compile your own self-contained, shareable Max object
- Increase performance and loading times of your Max for Live devices
- Embed your RNBO sound engine into a website using Web Export
Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.
You'll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. 've used Max before, you'll be up and running in no time.
Inspired by What You Love in Max
- Full Gen integration, with the addition of event support and interactive UI objects
- Every RNBO object has its own help file, just like in Max
- Events and signals can be mixed in the patcher, just like in Max
- Use param, inport, and outport objects to define the controls for your RNBO export.
- Mix patching and text-based programming directly in RNBO
- Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute
Supported Operation System.
- macOS 11.0 or later
- Apple Silicon or Intel Core processor
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