High definition image quality with project files
This set of instruction uses the Unity 2019 lightweight rendering pipeline to create a suitable terrain editing process for cell phones, which is also suitable for creating open-world expansion scenarios. Substance Designer, Zbrush, Maya, and PS are used to assist in the model mapping section. The material section will focus on the creation of Shaders for water and interactive grass, utilizing the features of the GPU to quickly instantiate a Seldar-like lawn. Using Houdini to create tree foliage and LOD objects, each object throughout the case study will be talked about how to quickly create and optimize, sharing how to communicate with your upstream and downstream as the final level completionist.
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